Mobile Augmented Reality (mAR) Blended Learning Application in Animal Cells Learning
Juhaidatur Rahmi, Basuki Wibawa, Khaerudin

a) Educational Technology Study Program, Faculty of Education, State University of Jakarta.
Jl. Rawamangun Muka, Rawamangun, Pulo Gadung, East Jakarta City, DKI Jakarta 13220
* juhaidaturrahmi[at]gmail.com,

b)Faculty of Education, State University of Jakarta
* bwibawa[at]unj.ac.id


Abstract

This paper develops the Augmented Reality (mAR) mobile application by combining augmented reality with mobile learning to exploit the characteristics of both elements using a blended learning approach, augmented mobile application (mAR) is designed to teach the structure and function of animal cells by combining virtual and real environments. The main contribution of this research is to enhance students learning experiences on animal cells material.

Keywords: Mobile Augmented Reality, Blended Learning, Animal Cells

Topic: Computer Science

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