Teaching English Tenses in an Informal Cooperative Study Group Using Smart Multimedia and Gamification
Arefin Islam Sourav (a*), Ninyikiriza Deborah Lynn (b), Suyoto (b)

a) Magister Teknik Informatika
Universitas Atma Jaya Yogyakarta, Yogyakarta, Indonesia
*arefinactive[at]gmail.com

b) Magister Teknik Informatika
Universitas Atma Jaya Yogyakarta, Yogyakarta, Indonesia


Abstract

English is an international language, and it dominates almost every primary sector of everyday human life. Despite learning English as a first foreign language from elementary school, Indonesian student faces difficulties to be fluent in the primary usage of the word like speaking and writing even during higher education. Researchers claim that traditional teaching methods are failed to motivate the students to keep constant attention. As a result, for less engagement in the learning process in early-stage, students face a lack of understanding. This study aims to introduce a mixed teaching method to learn tenses in English grammar. This combined teaching approach can increase performance, motivation and competitive mentality among the students. The method applied is using smart multimedia along with gamification in an informal cooperative learning group. The finding indicates that using gamification and smart multimedia in an informal cooperative learning group can increase student performance, motivation, and satisfaction in the learning process.

Keywords: Cooperative Learning; Gamification; Smart Multimedia

Topic: Computer Science

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