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DESIGNING AR NGEUNA 4.0 AS A NUTRITION EDUCATIONAL MEDIUM BASED TRADISIONAL FOOD FOR TEENAGERS Universitas Pendidikan Indonesia Abstract Development of culinary in area can not be separated from local wisdom and culture in the region itself. The food culture of Indonesia is shaped by several factors such as nature, history, and culture. West Java, with their diversity have a variety of meal and snack distinctive and rich in nutrients. As time Sundanese traditional snack food and the less known by the public, especially teenagers. In the daily consumption of young men more frequently consume fast food compared with a healthy diet, has become a trend among young people more cognizant of foods of fast food and junk food. Solutions to these problems researchers develop media that can be used to introduce traditional food and snacks, with a touch of technology that makes it easy to learn.This application is called Augmented Reality Era Tuangeun Sunda 4.0 (AR-Ngeuna 4.0), Making an application begins with the design storyboards, 3D objects from traditional Sundanese food design software using a blender who explained begin desription products, materials used, and the nutrients contained in the food. To make a video, this paper uses software Wondershare Filmora. In an effort to make AR-Ngeuna 4.0 compatible with many platforms, Unity 3D is used. There are trials using multiple devices such as iPad, tabs and smart phones and applications run properly on all devices. Expected Augmented Reality Era Tuangeun Sunda 4.0 (AR-Ngeuna 4.0) with AR-books contribute to the development of media and performance-based online nutrition education as a learning medium that preserve Indonesia and Sundanese culture Keywords: Adolescent Nutrition Education, AR-Ngeuna 4.0, West Java Traditional Food Topic: Computer and Communication Engineering |
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