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The Applying of Interactive Learning Media in fashion Photography material with Role Playing Techniques to Generate Creative Portfolios
Setya Chendra Wibawa,

Universitas Negeri Surabaya


Abstract

The objectives of this study are: 1) developing interactive learning media photography, 2) testing the level of media validity, 3) testing the results of student creativity after using the media. Development of media using the 4D method (Define, Design, Develop, Disseminate) with the role-playing learning method. In this case, the respondent is a fashion education student who takes related computer courses in fashion photography consisting of 2 classes. Class A uses interactive media, while class B does not use interactive media; both types use the role-playing learning method.
Based on the validation of media experts, this media gets a percentage of 87.17% and is declared very valid for use. And the results of the questionnaire responses to the use of media to students obtained a rate of 85.33%. The average value of class A is 89.5%, while class B is 86.5%. The ordinary creativity of class A with an amount of 86.6%, Class B, with a value of 85%. Thus it can be concluded that the media used can help replace the role of lecturers in learning, and students can play the role of a fashion photographer.

Keywords: fashion photography, media learning, 4D, role-playing

Topic: Computer and Communication Engineering

Plain Format | Corresponding Author (Setya Chendra Wibawa)

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