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Interactive educational games assisted Construc 2: A systematic perspective of design reviews
Denna Delawanti Chrisyarani1, Arnelia Dwi Yasa1, Arief Rahman Hakim1*, Fajar Maulana Putra1

1Elementary School Teacher Education Study Program, Universitas Kanjuruhan
Malang, Jl. S. Supriadi No. 48 Malang, 65148, Indonesia


*ariefrahman[at]unikama.ac.id


Abstract

Educational games are increasingly being used, it is very important for designers to recognize the quality and reliability of the software. The purpose of this article is to describe the results of game evaluations at the level of ease of use of the software. The research method used is descriptive qualitative with Heuristic evaluation. Testing by involving experts in the process. The assessment instrument consists of ten statements. The assessment results show the game only has cosmetic problems (score 0 and 1 point from the total HE instruments). However, in error prevention, an average of 2.33 is obtained which means it has a small usability problem. So, the game application is declared eligible to be distributed to end users

Keywords: Educational games, Heuristic evaluation, Usability testing

Topic: Computer Science

Plain Format | Corresponding Author (Denna Delawanti Chrisyarani)

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