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Satisfaction, Motivation, and Learning Outcomes Students in Blended Leaning Environment
Iman Nasrulloh (a*), Dian Rahadian (a), Siti Husnul Bariah (a), Yuniar Purwanti (a), Kuntum An Nisa Imania (a)

Institut Pendidikan Indonesia Garut, Jln. Terusan Pahlawan No. 32, Garut 44151, Indonesia.


Abstract

Blended learning is a blend between face-to-face learning and e-learning. The purpose of this study is to determine the level of satisfaction, motivation, and student learning outcomes in blended learning. Student learning outcomes include knowledge and science process skills. The results showed a level of student satisfaction of 82% with a very satisfied category. Furthermore, student motivation in blended learning by 87.23% showed a very good response. Based on the N-Gain test, the blended learning approach can increase student knowledge by 0.65 in the medium category. The average value of students science process skills on the blended learning approach is 65.32% with the medium category.

Keywords: Blended learning, Satisfaction, Motivation, Students Learning Outcomes

Topic: Computer Science

Plain Format | Corresponding Author (Iman Nasrulloh)

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