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Development of Matemathic Media Games Education Based on e-learning in the Planting of Basic Concepts in Numeracy
Nurfatanah (a*), Chrisnaji Banindra Yudha (b), Arita Marini (b), M. Syarif Sumantri (b)

a) Elementary Education Universitas Negeri Jakarta jalan Rawamangun Muka, Rawamangun 13220, Indonesia
b) Elementary Education Universitas Negeri Jakarta jalan Rawamangun Muka, Rawamangun 13220, Indonesia


Abstract

The purpose of this research is to design and create an educational game based on e-learning Matemathic on the Basic Concept of Counting. The method of this research is research and development. The method used in data collection is observation and documentation, and the method of data analysis is quantitative descriptive analysis techniques. The results of this study are in the form of an educational game based on e-learning Matemathic in the Numeracy Basic Concept Planting as a learning media for class V. Material expert validation of learning media material based on the quality of the material and the usefulness of the material gets a percentage of eligibility of 76, 56%.The assessment of media experts on the quality of instructional media is based on the characteristics of the media in learning multimedia gets a percentage of eligibility of 86, 68%.The results of the assessment on product trials are divided into three aspects, namely aspects of screen display design, program operation, navigation, and expediency. Overall assessment results of 68 grade V students obtained a percentage of eligibility of 92,94 % so that this learning media is appropriate to be used as grade V mathematics learning.

Keywords: Games Education Mathematics, Android, Elementary Education

Topic: Mathematics

Plain Format | Corresponding Author (Nurfatanah Nurfatanah)

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