Crawl Learning Development based on Multimedia Interactive Learning Widiastuti, Iman Sulaiman, Susilo, Hernawan, Mashud, Soleh Solahuddin, Karisdha Pradityana
Universitas Negeri Jakarta
Universitas Lambung Mangkurat
Universitas Sriwijaya
Universitas Islam 45 Bekasi
Abstract
The main problem commonly arises within learning process is due to the learner orientation which prefers to the result ignored the process. The case happened since the lack of learning process media, especially media which is using information technology. Purpose: The aims of this research are to develop crawl learning proccess based on multimedia interactive learning in the subject of T&P and to get empirical data about the effectiveness result in a crawl development program of the student who are majoring Education of Body Health and Recreation (PJKR). Method: This research uses Research and Developmet (R&D) method from Borg and Gall that consist of 10 steps development. The subject of this research is taken from 120 students of PJKR. The verification process of this development product is taken for about one semester (6 months). This research has 10 steps development in data collection; 1) the analysis of neccessary and field observation; 2) the arrangement of the research draft; 3) the development of initial product; 4) the trial of initial step; 5) the revision of initial product; 6) the first trial; 7) the product revision; 8) the main test for effectiveness of product; 9) final revision; and 10) the dissemination and implementation. Result: This study results that a percentage of Z table >Z quantification (89 > -5,7622). It means there is a significant difference of the result between Pretest training and Posttest training. Conclusion: So, it can be concluded that the development program is effective to increase students’ skill that are learning a crawl method.