Collaborative Problem Solving Skills in Digital STEM Game: Towards A Meta-Synthesis
Novia (a*), Anna Permanasari (a,b), Riandi (a,c)

(a) Program Studi Pendidikan IPA, Sekolah Pascasarjana, Universitas Pendidikan Indonesia, Jl. Setiabudhi No. 229, Bandung, 40154, Indonesia
(b) Departemen Pendidikan Kimia, Universitas Pendidikan Indonesia, Jl. Setiabudhi No. 229, Bandung, 40154, Indonesia
(c) Departemen Pendidikan Biologi, Universitas Pendidikan Indonesia, Jl. Setiabudhi No. 229, Bandung, 40154, Indonesia


Abstract

Collaborative problem solving (CPS) skills play a potentially paramount role in the success of STEM over the last several decades. The research presented here is part of an ongoing project to construct a meta-synthesis of CPS findings in learning using digital STEM games. After a systematic search of the literature and coding articles,first analysis results provided a frame for sampling from this literature in order to examine the effects of digital STEM games on collaborative problem-solving skills. This preliminary meta-synthesis addresses four task characteristics of CPS in the STEM game: Program for International Student Assessment (PISA) have 4 computer-based Tasks, Assessing and Teaching 21st Century Skills (ATC21S) have 11 computer-based short simulation tasks, Tetralogue has One long science simulation (Computer-based) and; Collective Intelligence Battery (5 complex tasks).

Keywords: CPS; STEM game; meta-synthesis

Topic: Learning / Teaching Methodologies and Assessment

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