The use of Inkscape, Unity 3D, and Visual Studio Community software to develop android-based learning media
Ida Hamidah (a*), Sriyono (b), Ghazi Humam Fauzan (c)

a) Science Education Study Program, School of Post Graduate, Universitas Pendidikan Indonesia
Jl. dr. Setiabudi no. 229 Bandung 40154, Indonesia
*idahamidah[at]upi.edu
b) Automotive Engineering Education Study Program, Faculty of Technology and Vocational Education, Universitas Pendidikan Indonesia
Jl. dr. Setiabudi no. 229 Bandung 40154, Indonesia
c) SMK Negeri 3 Kuningan
Jl. Raya Cikendang, Kuningan, Indonesia


Abstract

Android-based applications have become a trendsetter for the world community today. One of the uses of android is a smartphone that is widely used by school-age children. This tendency can be exploited by teachers to develop learning media that is compatible with smartphones so that learning becomes more interesting and enjoyable for students. Much open source software can be used to develop learning media, including Inkscape, Unity 3D, and the Visual Studio Community. In making this Android-based learning media, all three software have roles that complement each other. This study aims to develop learning media to read vehicle body electrical diagrams for vocational high school students in Indonesia. The ADDIE model which consists of stages of analysis, design, development, implementation, and evaluation has been used to produce an Android-based learning media that is ready to be used widely. The development of learning media begins with designing learning instruction buttons as well as pictures and a series of devices (for example electrical circuits) using Inkscape. Then, the design was developed into an Android-based learning media using Unity 3D. When creating applications using Unity 3D, C # programming code scripts are needed and can be operated in a visual community studio. The results of the development of Android-based learning media using this three software have the following characteristics: (1) starting with the main page that displays 3 main buttons: start, information, and exit. (2) on the starting page there are several buttons: main subject material, general material, and buttons to the main menu (3) if one of the material buttons is pressed, students will be instructed to do the quiz correctly, then the material will be shown in full, (4) in this material section also provided animations and verbal explanations as well as video tutorials on how to assemble the vehicle bodys electrical system, and (5) in the information page, there are some content such as introductory applications, profiles of students accessing android media, learning outcomes to be achieved, and ways using media. With the characteristics as mentioned above, it is evident that the implementation of Android-based media in learning has succeeded in increasing students competence in reading electrical diagrams of vehicle bodies

Keywords: Inkscape, Unity 3D, Visual Studio Community, vehicle body electrical diagrams, education

Topic: Learning / Teaching Methodologies and Assessment

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