Implementation of Augmented Reality in Introducing Islamic Pillars App for Early Childhood
Cahyana, Cahyana (a*); Rizza Indah Mega Mandasari (a); Fathah Noor Prawita (a); Conny Tria Shafira (a); Diffo Elza Pratama (a)

a) Application Software Engineering, Telkom University, Jl. Telekomunikasi No. 2, Bandung 40257, Indonesia


Abstract

Augmented reality (AR) is an emerging technology that is applied in various fields. It is believed that AR technology is mostly utilised in the education area. However, the utilization of AR in Islamic learning for early age children is still rare. This paper presents the development of a mobile AR-based application to introduce children to the five pillars of Islam. The development is following ADDIE’s framework and the initial evaluation of this app is also presented.

Keywords: augmented reality, Islamic learning, five pillars of Islam, early childhood

Topic: Information, Communication and Technology (ICT) in Early Childhood Education

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