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Virtual Reality Tourism: Digital Application As A Media Education Of Tourist in the Covid-19 Era Universitas Pendidikan Indonesia Abstract During the pandemic, Covid-19 began to plague Indonesia in mid-March, impacting on the limited space for human movement with the implementation of Large-Scale Social Restrictions. The implementation of work from home causes the citizens to experience burnout after more than 6 (six) months at home. Even though the “New Normal” has been implemented, the citizens desire to have a vacation and travel is certainly very strong. However, with limited space at this time, holidays have become a dream for citizens. In addition, tourist objects in several areas have not been opened, including several tourist objects in the city of Purwakarta which are still closed. Based on these conditions, it is important to develop "Virtual Reality Tourism" as an educational strategy and knowledge of tourist destinations for tourists, including people who are still staying at home or working from home until the end of the year. This research was conducted with several approaches, including data collection techniques, observations, field surveys and a description of the analysis model as product development data. The results of the "Virtual Reality Tourisme" product are expected to be able to overcome the problems that occur, as a supporting tool for tourism education while staying at home. Keywords: Covid-19, Virtual reality, tourism, education Topic: Innovations in Engineering and Education |
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