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Development of 3D flashcard-augmented reality learning media for pre-service teacher mathematics Universitas Sultan Ageng Tirtayasa Abstract Currently the development of technology in the world of education is very fast. The media used today must keep up with existing technological advances. In line with the times, classroom learning also uses English. Students must be able to master the material in English. The development of technology-based learning media needs to be developed to increase student motivation. This media uses augmented reality technology. Augmented reality is an innovation from computer graphics that presents visualization and animation of objects. The augmented reality application in the world of education is one that has a strong appeal to students and provides freedom for students to carry out the process of observing themselves. This augmented reality application is designed to make it easier or help students memorize vocabulary to attract interest in learning English. The research method used is R&D with a 4-D model and has 4 main stages, namely Define, Design, Develop and Dessiminate. Product feasibility is reviewed from the material and media expert^s assessment and student responses. The results showed that the 3d flashcard-augmented reality learning media was feasible to use in learning mathematics, especially in geometry material. The following results are that each of them gets a score of 85% from material experts, 87% from media experts, and 90% from student responses. Keywords: Flascard 3D, Augmented Reality, 4-D Topic: Computer Science Education |
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