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The Use of Role-Playing Game (RPG) Media in ICT Subject to Improve Learning Motivation a) Faculty of Teacher Training and Education, Sebelas Maret University, Surakarta, Indonesia- anafatwa[at]student.uns.ac.id Abstract This study aimed to examine the effect of android-based Role-Playing Game (RPG) educational game media on improving student learning motivation in SMP Negeri 40 Semarang on the ICT (Information and Communication Technology) subject. The study used a quasi-experimental method with a pretest-posttest control design. The tests of educational game media Role-Playing Game (RPG) in learning and student motivation were conducted on the research subjects, eighth-grade students of Junior High School State 40 Semarang with cluster random sampling technique. It was found that, based on the scores obtained from the statistical test with the SPSS 20 program, the sig. level was 0.007, less than 0.025 (0.000<0.025). This shows that there is a significant difference in the mean value between the control class and the experimental class. Therefore, the Role-Playing Game (RPG) media affects the learning process in the classroom, which is shown by the increase in student learning motivation. Keywords: Role-Playing Game, Learning Motivation Topic: Computer Science Education |
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