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Students understanding in cryptarithmetic problem-solving with funtastic battle math game Universitas Pendidikan Indonesia Abstract This research aims to analyze students^ understanding in cryptarithmetic problem-solving with ^funtastic^ battle math game. The respondent are 29 students of the 4th graders in the elementary school. The research approach was qualitative and quantitative. The data were collected through paper and pencil test, observation, and interview. The data were analyzed by descriptive and effect size methods. The results showed the average score of male students is lower than female students, however, effect size on male students is higher than female. The findings are then elaborated using some related theories to justify the results. Keywords: Cryptarithmetic, Games, Mathemtics, Problem Solving, Topic: Mathematics Education |
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