Implementation of Team Games to Improve Science Learning Outcomes for Class VIII in Post-PTMT (Limited Face-to-face Learning)
Prihatin Suryaningtyas

SMP Muhammadiyah Plus Salatiga


Abstract

This study aims to improve science learning outcomes by using the application of team games in post-PTMT. This research is a type of classroom action research (CAR) with the model developed by Kemmis and Mc. Taggart. This research consists of two cycles. Each cycle consists of planning, action, observation, and reflection stages. The subjects of this study were students of class VIII. Sources of data obtained from teachers and students through observation, evaluation tests. The data analysis technique used a comparative descriptive technique then continued with reflection in cycle 1 and cycle 2. The results showed an increase in student learning outcomes as indicated by the increasing number of students who achieved KKM (completed) from pre-action to cycle II. Completeness of pre-action learning is 3%, cycle I is 83%, and cycle II is 100%. In addition, it is also supported by the improvement of psychomotor learning outcomes and student attitudes. Classroom action research with team games can be said to be successful and effective in limited face-to-face learning because it can achieve predetermined success indicators, which are more than 75% of students^ scores reaching the KKM.

Keywords: Team Games, Action Research, PTMT

Topic: Lesson Study and Learning Community

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