Making Android-Based Augmented Reality in Buffer Solution Practicum to Improve Students^ Multiple Representation Ability
Sari Sari 1a), Nisrina Zulfa Salsabila b) and Ferli Septi Irwansyah c)

1,2,3Program Studi Pendidikan Kimia, Jurusan Pendidikan MIPA, Fakultas Tarbiyah dan Keguruan, Universitas Islam Negeri Sunan Gunung Djati Bandung, Jl. A. H. Nasution No. 105, Bandung, 40614, Indonesia


Abstract

This study aimed to describe the appearance, analyze results of validation test and feasibility test of android-based augmented reality in a buffer solution practicum to improve students^ multiple representation abilities, which is named Augmented Reality of Buffer Experiment (ARBE). The research was conducted using the Design Based Research (DBR) method which consisted of the analysis and development stages. The display on ARBE did not only present a practicum menu, but there were five other menus, namely user guide menu, materials, basic competencies, quizzes attached with answer keys and discussion, and compiler profiles. The results of the validation tests carried out by four validators obtained an average value of ¬rcount 0.8482 and wasdeclared valid, while the feasibility test was limited to 31 High School students of Eleventh Grade of Science Program obtaining an average percentage of 82.14% indicating that android-based augmented reality in the buffer solution practicum to improve students^ multiple representation abilities, it is very feasible to use it as a learning medium for buffer solution material.

Keywords: augmented reality , virtual laboratory, buffer solution practicum, android-based media, multiple representations

Topic: Chemistry Education

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