Under the global e-sports upsurge - e-sports is the question of sports
Zhang Han

Henan University


Abstract

Data show that in the past decade, the number of fans of global e-sports games has increased dramatically, and e-sports related industries have been thriving. Electronic sports brings new professions, electronic sports player, electronic sports commentator, electronic sports analysts and so on. Due to the demand of the social market, many colleges and universities have opened electronic sports major, and electronic sports has begun to prepare for the Olympic bid, and the development of electronic sports has been more and more widely accepted. Research purpose: to explore the true meaning of e-sports, promote the positioning of e-sports, and better development of e-sports.Methods: Through literature method and logical analysis method, we searched for literature related to the nature of sports, studied the development process from the emergence of e-sports to the present, and distinguished the difference between e-sports and traditional sports. Is e-sports a sport? This topic is still a hot topic of discussion today, when it comes to sports, people^s first impression is that sports, healthy physical activity. From the essence of sports, sports is the basic means of physical movement, promote people^s physical and mental health development, improve people^s quality of life and quality of life. And the essence of e-sports is using electronic equipment as sports equipment, the combination of interpersonal intelligence and physical strength contest, e-sports in a sense, is to progress through the game, with the game as the carrier, make two people or two or more people^s intelligence, is closely connected with e-sports and games, to some extent, is e-sports games. Another way to think about it, games include e-sports, and e-sports is an advanced form of gaming. Obviously, in terms of concept, e-sports does not conform to the characteristics of traditional sports. However, e-sports also has some similarities with traditional sports, such as the appreciation of the competition, the fierce competition, the fairness of the competition and the training of technology. These and traditional sports in some aspects, do have something in common, but the author thinks, electronic sports and traditional sports compared in essence there is an obvious gap. Traditional sports can promote people^s physical health, can help people develop the habit of exercise, can improve the ability to exercise. Playing e-sports for a long time can lead to intellectual exercise, but lack of physical exercise. And with the increasing use of modern technology, prolonged use of modern products can affect more than just eyesight.Sitting for long periods of time is also associated with a number of problems, such as prolonged sitting, lack of physical activity leading to obesity and reduced exercise ability. Even the electronic sports professional athletes, after a long time of training, will also cause a series of physical problems, which is not in line with the original intention of sports, there is a healthy concept. Therefore, traditional sports should fit people^s life and promote people^s vital signs and health, while sports should help us develop good living habits. Helps us to live a positive life, helps us to release pressure, helps us to live a better life. Therefore, the author thinks that from the essence of sports, e-sports does not belong to sports.

Keywords: e-sports- The global hot- Physical nature

Topic: Traditional sports and physical culture in Asia

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