Augmented Reality With STEM to Improve Student Learning Outcomes Based on Personalized Learning
Erlangga (a*), Erna Piantari (a), Yaya Wihardi (a), Rizki Mukhlis (a)

a) Computer Science Education, Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia
Jl Dr. Setiabudi No. 229, Bandung, West Java, Indonesia
*erlangga[at]upi.edu


Abstract

The current learning process students are more emphasized to learn on their own or self-directed learning in accordance with the current curriculum. In addition, creativity in learning is a challenge for individuals in using technology for education, especially in learning media and learning resources used in teaching and learning process. The purpose of this study is to apply STEM (Sciene, Mathematics, Engineering, Technology) using Augmented Reality (AR) to determine the effect and results of student learning activities based on Personalized Learning. The research method used is Pre-Experimental Design in the form of One-Group Pretest-Posttest Design. The test results for increasing student learning outcomes before and after using Augmented Reality (AR) based on Personalized Learning, increased from an average pretest score of 51.6 to 82.67, the posttest results with an average gain value of 0. 64 which is included in the moderate criteria. Student responses using Augmented Reality (AR) based on Personalized Learning very good based on the results of the questionnaire with a percentage value 82.1%. From the test results it can be concluded that Augment Reality (AR) based Personalized Learning very feasible to use so that it can influence student learning outcomes.

Keywords: Augmented Reality- STEM (Sciene, Mathematics, Engineering, Technology)- One-Group Pretest-Posttest Design- Personalized Learning- Pre Experimental Design

Topic: Computer Science Education

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