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Development of E - Modules as Interactive Learning Multimedia with Discovery Learning Model to Improve Students Cognitive a) Computer Science Education, Indonesia University of Education Abstract Learning media that is developed with the right learning model could help students better in comprehending the subject. Less effective learning models, improper equipment and media, student^s enthusiasm are the background of this research. This research is a development research that aims to: (1) Produce e-module as interactive learning multimedia with discovery learning models in printing graphic design subjects to improve students^ cognitive skills. (2) Knowing the feasibility of e-module as interactive learning multimedia with discovery learning models to improve students cognitive skills. This research uses a ADDIE as a development method with stages of analysis, design, development, implementation, and evaluation. The results of this research indicate that: (1) E-module as interactive learning multimedia is stated good and feasible to use with a percentage value of 90.8% including ^Very Good^ category by media experts. (2) E-Module as interactive multimedia can improve students^ cognitive ability with an average gain value 0.61 with the effectiveness criteria ^Medium^. (3) Students responses to the use of E-module as interactive learning multimedia shows a percentage value 96.2% with the category ^Very Good^. Keywords: E-Module, Interactive Learning Multimedia, Discovery Learning, Students Cognitive Topic: Computer Science Education |
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