MSCEIS 2023
Conference Management System
Main Site
Submission Guide
Register
Login
User List | Statistics
Abstract List | Statistics
Poster List
Paper List
Reviewer List
Presentation Video
Online Q&A Forum
Access Mode
Ifory System
:: Abstract ::

<< back

Revitalising Chemistry Education through Computational Thinking Board Games for Quality Education in Indonesia
Dian Ilmiyati (a*), Elsyafahriza Risky (b), Uwes Chaeruman(a)

a) The State University of Jakarta, Faculty of Education Technlogy
Jl. Rawamangun Muka Raya N0.11, Kec. Pulogadung, Jakarta Timur 13220, Indonesia
*dianilmiyati[at]gmail.com
b) Nurul Fikri Boarding School Bogor, Jl. Jami Sukaluyu, Kec. Tamansari, Kab. Bogor, Jawa Barat 16610
elsyafahriza15001[at]mail.unpad.ac.id


Abstract

The low results of the Minimum Competency Assessment (MCA) in the numeracy literacy section of students are because critical thinking & problem solving are still not honed in classroom learning activities. Computational Thinking (CT) learning is becoming increasingly important in today^s education to develop critical thinking and problem-solving skills. The development of board games into one of the techniques to hone problem-solving skills is by integrating Computational Thinking Skills in the learning process. Through this approach, abstract concepts in atomic structure chemistry and the periodic system of elements are integrated into game elements. This method aims to improve students^ understanding of complex materials such as quantum numbers and azimuths.
This research includes the design, development, and implementation stages of board games in learning. Results showed a significant increase in students^ understanding of the chemistry concept test after playing the board game. In addition, students provided positive feedback regarding engagement and interest in learning through this interactive approach. These results indicate that the use of CT-integrated board games can be an effective tool for teaching chemistry materials at the high school level while promoting students^ computational thinking skills. Well-designed board games can be used as effective learning tools in line with the fourth point in the Sustainable Development Goals.

Keywords: boardgames, computational thinking, numeracy literacy, sustainable development goals

Topic: Chemistry Education

Plain Format | Corresponding Author (Dian Ilmiyati)

Share Link

Share your abstract link to your social media or profile page

MSCEIS 2023 - Conference Management System

Powered By Konfrenzi Standard 1.832M-Build6 © 2007-2025 All Rights Reserved