Graspable Math to Prove the Phytagorean Theorem Juariah, A I Taofik*, T T Widiastuti A, R Kariadinata, I Nuraida
Department of Mathematics Education, UIN Sunan Gunung Djati Bandung II
Panyileukan, Jl. Cimencrang Kec. Gedebage Kota Bandung 40292, Jawa Barat, Indonesia
*1162050005[at]student.uinsgd.ac.id
Abstract
Pythagoras was the first to bring a theorem to the civilization center of Science of his time, namely Greece. Currently, what we know as the Pythagorean Theorem provides various benefits that are applied in everyday life. Like other theorems, the Pythagorean Theorem also requires various methods to prove its truth and validity as a theorem. One of the computer media, especially those that cover the fields of geometry as well as algebra to ease the way of proving the theorem, is Graspable Math. By constructing, dragging and clicking, proofing can be done more easily. As a compatible application, Graspable Math functions as a medium that provides more interactive visuals for users to prove the Pythagorean Theorem.
Keywords: Graspable Math, Application of Mathematics, Teorema Phytagoras