Enhancing Students^ Curiosity through Discovery Learning assisted by Legends of Learning A F N Fikriah*, M Thomas*, and N Winarno
Department of Science Education, Universitas Pendidikan Indonesia, Jl. Dr. Setia Budhi No. 229, Bandung 40154, Indonesia
Abstract
There are dozens of teaching methods using kinds of learning approaches and media. Nowadays, it will be more appropriate to use the advantage of technology. But, the students tend to be less excited when the technology used is constant projector plays like PowerPoint and some videos. Therefore, the game is often to be applied in a learning activity to engage students^ exploration and excitement. This study aimed that the use of Legends of Learning, one of the biggest web-educational games based on standard curriculum, would help students to improve their curiosity skill on light topic. The teaching method used is discovery learning which students had to have their own exploration, assisted by the games from Legend of Learning. The research approach used was pre-experimental with one group pre-test and post-test design. The participants are 8th-grade students that never play the game, nor having the discovery learning, nor learning the topic. The result of this study is the enhancement of students^ curiosity skills. Therefore, this research could be beneficial for other researchers^ preview in the future.
Keywords: discovery learning, legends of learning, curiosity