Development of augmented reality with the ADDIE model in mathematics learning Heni Pujiastuti and Rudi Haryadi
Universitas Sultan Ageng Tirtayasa
Abstract
The purpose of this study is to determine the increase in learning motivation and to determine the increase in student learning attitudes through the use of augmented reality media. The model used in this study uses the Analysis-Design-Development-Implementation-Evaluation (ADDIE) model. In the evaluation stage, the pre-test-post-test non-equivalent control group was used. Data analysis techniques used observation sheets, questionnaires, and pre-test post-test test sheets. From the results of data analysis, the validation results obtained by three math teachers on the use of augmented reality by 85%. The results of the student responses also showed very good results, namely 83%. Furthermore, the evaluation results show that the N-Gain value in learning using augmented reality media is 73% or 0.73. These results indicate that learning mathematics using augmented reality media on polyhedron material is declared effective for improving mathematics learning outcomes. Furthermore, it can also be seen that learning mathematics without augmented reality shows a high N-Gain result of 50% or 0.5. However, both of them are more effective by using augmented reality learning media. The difference is 23% or 0.23. Based on the results of the research conducted, it can be concluded that the use of augmented reality media can improve mathematics learning outcomes for junior high school students at SMP 10 at serang city.