Ketimbang Main: Augmented Reality-Based Application to Improve Students^ 4Cs N W A Majid1, E S Titiana2*, R Nurhanifa3 , B Yolandini4, R Akbar5, and T Sumiati6
(a) Pendidikan Sistem dan Teknologi Informasi, Kampus UPI di Purwakarta, Universitas Pendidikan Indonesia, Jalan Veteran No. 8 Nagri Kaler, Purwakarta, Indonesia
(b) Pendidikan Guru Pendidikan Anak Usia Dini, Kampus UPI di Purwakarta, Universitas Pendidikan Indonesia, Jalan Veteran No. 8 Nagri Kaler, Purwakarta, Indonesia
(c) Pendidikan Guru Sekolah Dasar, Kampus UPI di Purwakarta, Universitas Pendidikan Indonesia, Jalan Veteran No. 8 Nagri Kaler, Purwakarta, Indonesia
Abstract
The COVID-19 outbreak was an issue facing the people of Indonesia and it had a significant impact. One of the potential impacts is on the education sector, such that more use is made of digital media in engaged in learning. There are many techniques for learning implementation, in particular with the use of technology. One of them is learning to stimulate children when aided by augmented reality. The aim of this study was to assess the use of augmented reality-based learning media as an attempt to enhance 4Cs in children^s learning. The method employed in this research is descriptive by observing the use of augmented reality to apply learning. The results of this study are innovative learning media for children focused on technology, which use augmented reality as the primary priority of their development.