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Detective Little Games in Learning Science To Improve Critical Thingking
Diagnesia Tambunan (a*), Asep Kadarohman (b)

a) Science Education Study Program, Postgraduate School, University of Education Indonesia
b) Science Education Study Program, Postgraduate School, University of Education Indonesia


Abstract

Technological developments greatly affect education today. The world of education must be able to adapt to technological developments by applying it in learning, one of which is the use of technology-based games. Based on statistics on the ESRB, people who enjoy playing games are mostly 10-30 years old. This is a consideration for developing games in learning so that students not only get pleasure but can also improve Critical Thinking and Learner^s Engagement skills. This is a challenge for researchers to develop games by incorporating learning materials appropriately so that learning objectives can be achieved. The game that will be developed is the Little Detective Game in science learning. The Detective Little is one of the games that meets the criteria to improve Critical Thinking and Learner^s Engagement skills. This little detective game is designed using a storyline application. The detective fiction in the game is environmental pollution that is centered on the investigation of environmental polluters in the community.

Keywords: Detective Little games, critical thinking, learner^s engagement

Topic: Computer Science Education

Plain Format | Corresponding Author (Diagnesia Tambunan)

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