Mobile Game Prototype for Fractional Concept in Elementary School Dian A Maharbid (a,b*), Tatang Herman (c), Wawan Setiawan (d), Tiyas A Maharbid (e), Yosi Gumala (a)
(a) Departemen Pendidikan Guru Sekolah Dasar, Universitas Bhayangkara Jakarta Raya, Jalan Raya Perjuangan No. 81 Kota Bekasi, Indonesia 12140
*dian.anggraeni[at]dsn.ubharajaya.ac.id
(b) Departemen Pendidikan Dasar, Universitas Pendidikan Indonesia, Jalan Dr. Setiabudi 229 Bandung, Indonesia 40154
(c) Departemen Pendidikan Matematika, Universitas Pendidikan Indonesia, Jalan Dr. Setiabudi 229 Bandung, Indonesia 40154
(d) Departemen Ilmu Komputer, Universitas Pendidikan Indonesia, Jalan Dr. Setiabudi 229 Bandung, Indonesia 40154
(e) SD Negeri 1 Plumbon, Jalan Sastra Sukendra No. 06 Plumbon Cirebon, Indonesia 45155
Abstract
This research aims to create a prototype of a mobile game that can be used as instructional media or follow-up of learning in school. The process of creating prototypes consist of analyzing users needed, prototype design, trial and error, evaluation and revision, validation, implementation and the final result of a prototype. In analyzing users needed including analysis of curriculum, content and concepts and characteristics of users, in this case, are 3rd-grade students in elementary school. The main content in this research is fraction concepts such as knowing the concept of fraction, knowing the symbols of fraction, comparing fraction, fraction equal value, sorting fraction, addition and subtraction fraction with the same denominator. All the analysis was put into prototype design to create flowcharts, storyboards, and interfaces. The result of the design was tested by trial and error on small samples. Evaluation from the trial and error then revise. The result of the prototype got validation from expert judgment with notes that can be implemented.