Implementation of VAK Model in Interactive Learning Multimedia Based on Snakes and Ladders Game to Improve Student^s Extrapolation Understandings on Vector Space Willy Chandra Pratama, Enjun Junaeti, Eka Fitrajaya Rahman, Erna Piantari, Purnama Muntaharridwan
Universitas Pendidikan Indonesia
Abstract
The use of appropriate learning models is an important thing to do in order to create effective learning activities. Vector space is one of the materials contained in Linear Algebra and Matrix courses, where in this material, students are not only asked to perform calculations, but also the process of proving a theory. However, in addition to existing demands, lack of understanding of extrapolation and the use of less appropriate learning model became an obstacle for students to be able to understand the content of the material. This research tries to implement VAK (Visualization, Auditory, and Kinesthetic) learning model into an interactive multimedia learning based on snakes and ladders game to improve student^s extrapolation understanding in vector space. This research intend to produce an interactive multimedia that can be used as a learning tool based and obtain responses from students on the media that has been made. Reseach methodology using ADDIE by choosing student from Computer Science Education Study Program at FPMIPA UPI as respondent. From the results of this research, the conclusions obtained are: 1) The Learning Multimedia gets a score of 82,78% and is included in the ^Very Good^ category based on expert validation. 2) The learning multimedia can improve student^s understanding of extrapolation, which can be seen from the increase in the average student learning score of 29.3%. 3) Students gave a positive response to multimedia learning where the results of the media assessment got a score of 85.53% and entered the ^Very Good^ category.
Keywords: VAK Learning Model, Interactive Learning Multimedia, Snakes and Ladders Game, Extrapolation Understanding, ADDIE Method, Vector Space