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Designing and Manufacturing Virtual Museum Keris Nusantara based on Virtual Reality (VR) with Agile for VR (AVR) Methods
Yudho Yudhanto, Fendi Aji Purnomo, Taufiqurrakhman Nur Hidayat, Nur Azizul Haqimi, Ovide Decroly Wisnu Ardhi, Eko Harry Pratisto

Informatic Engineering, Vocational School, Universitas Sebelas Maret
yuda[at]mipa.uns.ac.id
fendi_aji[at]mipa.uns.ac.id
taufiqurrakhman.nh[at]staff.uns.ac.id
nurazizul[at]staff.uns.ac.id
ovide[at]staff.uns.ac.id
ekoharry[at]staff.uns.ac.id


Abstract

A developed country is a nation that always cares and pays attention to the existence of its history. When we study history, it will make us move forward, not even backwards in thinking. The existence of a museum is an embodiment of love for history. The problem that is happening right now is that the current generation is less enthusiastic about seeing and visiting museums, especially in the current state of the covid pandemic. There are several technological solutions that can help the success of the museum^s current vision and mission, one of which is using creative products based on Virtual Reality technology. In designing and creating a good VR application, an effective method is needed. The method is AVR or called Agile for VR. A method that prioritizes the speed and convenience of the manufacturing team and also the satisfaction of users who will use the VR product. In applying the AVR method, conditions are needed to be successful. These requirements are to understand 3 things about mindset in agile, understand 4 agile values and want to apply 12 manifestos in agile. The main stages in development are: Plan, Design, Build, Test and Review. This sequence process is repeated continuously until it is finished. This method also considers aspects of customer or user satisfaction or convenience.

Keywords: Virtual, Reality, Museum, VR, Agile

Topic: Computer Science

Plain Format | Corresponding Author (Yudho Yudhanto)

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