Implementation Of Online Programming Software To Explorate The Computational Thinking Ability Of Biological Education Students Sri Maryanti1 (a*), Pina Pitriana,(b), Dede Trie Kurniawan (c)
UIN SUNAN GUNUNG DJATI BANDUNG
Abstract
Abstract. This study aims to explore the Computational Thinking (CT) ability of biology education students in artificial intelligence courses through code.org programming as online programming software. During the process of making media students are required to solve problems systematically and design systems with coding for beginners. This process will be carried out when a biology education student becomes a biology teacher. The research method used in this study is descriptive with a qualitative approach because it is based on observational data from computational media produced in accordance with artificial intelligence learning for education and based on CT indicators. The subjects of this study involved 73 students of the Biology Education Study Program in 2021 with descriptive data analysis techniques. The formulation of the problem in this study reveals how the process of using the code.org platform by students to train computational thinking and how students respond to the use of the code.org platform that has been captured through a questionnaire distributed via google form. The results showed that students were able to follow each stage of making educational game projects through the code.org platform to practice computational thinking skills in accordance with the success of the stages of making simple projects through good, systematic and problem solving coding. Student responses to the code.org platform as an online program tool that can hone computational thinking can provide creativity and enthusiasm for student learning as evidenced by the results of a questionnaire, 63.3% of students strongly agree that this increases creativity.