Define and Design of Intermat Interactive Multimedia on Matrix Nurina Hidayah, Dewi Azizah, Yolan Maulita Wiguna
Program Studi Pendidikan Matematika, Universitas Pekalongan, Jl. Sriwijaya No. 3, Pekalongan 51119, Indonesia
Abstract
Multimedia learning makes students feel more interested. This is based on the results of observations and interviews with teachers and students at SMKN 2 Pekalongan. At the defining stage, it is known that students tend to like learning based on instructional media. The teacher also reveals things that tend to be the same, apart from that it is also revealed that students have weaknesses in the matrix material especially the inverse and determinant parts. Therefore, based on the problems and potentials, an interactive learning multimedia development is carried out on the inverse and determinant matrix material. The development of this interactive learning multimedia uses the Lectora Inspire application. Interactive learning multimedia is called Intermat (inverse and determinant matrix). The research method used is development research with the 4D model of Thiagarajan. The stages of development research are limited to the definition and design stages. Retrieval of data in this study using observations and questionnaires. The design stage obtained by Intermat interactive multimedia consists of eight parts, namely the start page, KD and IPK, Profiles, concept maps, materials, sample questions and discussion, Intermat quizzes, and bibliography. By inserting the local culture of the city of Pekalongan in its evaluation questions.