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:: Abstract List ::

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| 211 |
Civil Engineering |
ABS-1010 |
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Application of Time Management Systems in Tardiness of The Auditorium Construction Projects in The District Bone Bolango, Gorontalo Province Beby Sintia Dewi Banteng(*), Wanda Razzaq Uno (**)
Civil Engineering Department, Universitas Negeri Gorontalo
Jalan Jendral Sudirman No.6 Kota Gorontalo, Indonesia 96128
bebybanteng[at]yahoo.com*
wanda_razzaq[at]yahoo.com**
Abstract
Time management is an attempt to complete a project. This is supposed to improve priorities, and effort to increase the efficiency and effectiveness of project management in order to achieve maximum results from available resources. All of that is to achieve the goals of a construction project, specifically success that satisfy the criteria of time (schedule), cost (budget) and quality.
The aspects of time management consist of scheduling, monitoring, comparing progress in the field with scheduling, determining the effects caused at the end of completion, planning treatment to control the effects, updating project scheduling.
Analysis of the calculations proves that in the late jobs, the crash program can be done by increasing the number of workers to minimize the duration that is too late.
The monitoring can reduce the deviation between progress against the schedule. The monitoring includes measurement and work results (progress) of each activity, then the measurement results are recorded (Report) into a report form. The monitoring includes measuring and recording the results of work, recording resource usage, checking the quality of resources, recording performance and productivity, checking the possibility of emergence of new critical paths, corrective action and update schedules. From this study the results obtained by the completion of work using time management work in construction of auditorium building of the Bone Bolango regents office can be accelerated by 40%.
Keywords: time management, construction project, schedule, crash program, monitoring
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| Corresponding Author (Beby Sintia Dewi Banteng)
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| 212 |
Civil Engineering |
ABS-500 |
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Study of Oos River Basin Characteristics for Sustainable Water Availability I G A P Eryani
Faculty of Engineering and Planning, Warmadewa University
Abstract
Oos River Basin is one of the perennial river basin in Bali, whose water potential is widely used as raw water and irrigation water mainly for the Gianyar Regency. Even though it has great water potential, according to the BWS Bali-Penida (2012), 18.84% of its area is classified as critical land and 81.16% is classified as very critical. If it is not managed in an integrated manner, then this will have an impact on the sustainability of existing water availability. This study will examine the characteristics of river basins that are very important to be used to determine the condition of the river basin and how to maintain the sustainability of the existing water potential. The data needed in this research is Oos river basin boundary map data, Oos river basin river network map, topographic data, land use and maps of soil types. The results of this study will be in the form of Oos River Basin characteristics and river basin management recommendations for the sustainability of its water potential.
Keywords: River basin characteristics, sustainability, integrated management.
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| Corresponding Author (I Gusti Agung Putu Eryani)
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| 213 |
Civil Engineering |
ABS-501 |
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Schedule Maintenance Management System for HVAC System in Restaurant: A Conceptual Review Benedictus Yosia Tingginehe, Ayomi Dita Rarasati, Mohammad Ichsan
Universitas Indonesia
Abstract
Many companies carried out business development to improve company’s financial. A food and beverage companies need to carry out maintenance of their restaurant to keep all restaurant equipment in good condition. Maintenance have to be carried out with right methods and schedule to assure maintenance of restaurant equipment runs efficiently. One of important component in restaurant is HVAC system. This system aims to create a comfortable condition in kitchen and dining area of restaurant. Many restaurant’s HVAC system found in bad condition and many companies doesn’t have adequate scheduling management system. This research aims to develop scheduling management system for HVAC system maintenance in restaurant. This system expected to assist mechanic in maintaining HVAC system.
Keywords: Asset Management, HVAC, Maintenance, Scheduling, Restaurant
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| Corresponding Author (Benedictus Yosia Tingginehe)
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| 214 |
Civil Engineering |
ABS-505 |
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Identification of Variables Contributing to Delays of Turnaround Maintenance Project Nendra Gunawan
Civil Engineering Department, Faculty of Technology, University of Indonesia, Jl. Margonda Raya, Pondok Cina, Kecamatan Beji, Kota Depok, Jawa Barat 16424
*nendra[at]pupuk-indonesia.com
Abstract
Factory turnaround maintenance projects are periodically carried out at the plant which will not only incur huge costs and consume resources but also result in loss of sales figures from non-operation of the plant during the implementation of the turnaround maintenance project. Maintenance activities or turnaround maintenance that exceeds the specified time, and unscheduled shutdown or unplanned shutdown events are factors that cause production loss and reduce the companys profit potential which ultimately leads to losses for the company.
This research aims to Identify the variables in turnaround maintenance planning process contributes to the extension of the duration of the turnaround maintenance work. Identified variables obtained are input to risk identification and assessment process. Risk assessment process conducted carried out using expert judgment and qualitative risk assessment process. Risk assessment process results in identifying methods to shorten the duration of turn around maintenance and developing methods to optimize turn around maintenance work so that turn around maintenance work can be carried out effectively, according to the planned time and with good quality so as to increase the interval between turn around maintenance work which ultimately supports production efficiency based on risk.
Keywords: turnaround; maintenance; project; risk assessment; risk identification; delays
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| Corresponding Author (Nendra Gunawan)
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| 215 |
Civil Engineering |
ABS-253 |
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Determining physical and operational factors influencing pipeline leakage location pattern in water distribution networks using spatial poisson point process Widyo Nugroho (a*), Nur Iriawan (b), Christiono Utomo (c)
a) Doctoral Student of Civil Engineering Department, Sepuluh November Institute of Technology, Surabaya 60111, East Java, Indonesia
*widyo.nugroho[at]gmail.com
b) Professor of Statistics Department, Sepuluh November Institute of Technology, Surabaya 60111, East Java, Indonesia
c) Associate Professor of Civil Engineering Department, Sepuluh November Institute of Technology, Surabaya 60111, East Java, Indonesia
Abstract
There are four pillars in leakage management strategy for water distribution networks, consist of pressure management, speed of recovery, active leakage control, and asset management. Leakage can be managed by applying the right combination of these factors in the right leakage management strategy. This study conducted in Malang City, East Java, Indonesia. The factors that influence physical water loss in the water distribution system are analyzed by focusing on the physical and operational parameters. The data in this study consist of spatial data and quantitative data. Poisson distribution in the spatial point process is chosen as the leakage point distribution approximation. From the analysis, it is found that the distribution pattern of pipeline leakage is included in the inhomogeneous Poisson process criteria, with two types of intensity area. Based on the results of parameter estimation, it is found that the high-intensity area is affected by speed of recovery, pipe diameter, pipe length ratio, supply discharge ratio, and pipe deterioration ratio but not affected by the energy demand ratio. While the low-intensity area is influenced by pipe diameter, pipe length ratio, supply discharge ratio, pipe deterioration ratio, and the energy demand ratio but not affected by the speed of recovery.
Keywords: pipeline leakage pattern, poisson point process, water distribution networks
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| Corresponding Author (Widyo Nugroho)
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| 216 |
Civil Engineering |
ABS-765 |
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Green BIM Potential in Assessing the Sustainable Design Quality of Low-Income Housing: A Review Amalia Ekasanti (a*), Ova Candra Dewi (a), Nandy Setiadi Djaya Putra (b)
(a) Department of Architecture, University of Indonesia, Depok, Indonesia
(b) Department of Mechanical Engineering, University of Indonesia, Depok, Indonesia
Abstract
This paper intended to investigate the potential use of Building Information Modelling (BIM) as an assessment tool that has the ability to evaluate and support optimization of sustainable design quality, especially for low-income housing or Masyarakat Berpenghasilan Rendah (MBR) in Indonesia. The consideration of sustainability aspects in the preliminary design phase is no longer a choice but a need for every stakeholder involved in the Architecture, Engineering, and Construction (AEC) industry. BIM here was developed to be the effective technology that supports all stakeholders in integrating the needs of sustainable building design through sustainable workflow which is also known as “Green BIM”. The first phase of this study is conducting a critical review of integration between BIM and Green Building Rating System for Home, including LEED, BREEAM, GBI, Green Mark, and GREENSHIP. Then it is followed by reviewing BIM implementation in housing sector based on case studies in several countries. The findings revealed that there is a potential use of BIM for small-scale project especially to support the sustainability of MBR in Indonesia. Even so, there are also challenges to be considered, including financial support and incentives from the government in the effort of implementing this Green BIM approach.
Keywords: Green BIM, Assessment tool, Low-income housing, Sustainability
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| Corresponding Author (Amalia Ekasanti)
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| 217 |
Computer and Communication Engineering |
ABS-8 |
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Development of Mobile Web-Based Learning Model Arita Marini (a*), Desy Safitri (b), Herlina (a), Umasih (b), Rosinar Siregar (a), Siti Rohmi Yuliati (a), ZE. Ferdi Fauzan Putra (c), Musril Zahari (d)
a) Faculty of Education, Universitas Negeri Jakarta, Jalan Rawamangun Muka no: 1, Jakarta Timur, Indonesia
*aritamarini[at]unj.ac.id
b) Faculty of Social Science, Universitas Negeri Jakarta, Jalan Rawamangun Muka no: 1, Jakarta Timur, Indonesia
c) Faculty of Engineering, Universitas Negeri Jakarta, Jalan Rawamangun Muka no: 1, Jakarta Timur, Indonesia
d) Sekolah Tinggi Ilmu Ekonomi Indonesia, Jalan Kayu Jati Raya 11 A Rawamangun, Jakarta Timur, Indonesia
Abstract
This study aims at developing mobile web-based learning model for elementary school students in Jakarta in Indonesia. The research method was Research and Development (R&D). This research product is mobile web using 8b with URL: https://webpanduan.8b.io. This mobile web containing some pages consisting of home, background, legal basis, objectives, and the guidance of character values integration. The result of expert validation achieved 3,88 from scores ranging 1 to 4 showing that this mobile web was already valid specifically for easiness of the terms used, application efficiency, navigation system, simplicity, clarity of navigation, consistency of navigation menu placement, attractiveness, compatibility support, and loading time. Revision based on expert validation was done to give a more detail explanation about the concrete ways in character values integration, photograph background, slideshow with pause, and relevant pictures displayed. Consequently, it can be concluded that this mobile web-based learning model has already been valid as a model in character values integration for elementary school students in Jakarta in Indonesia.
Keywords: Mobile web-based learning model; Character values integration; 8b
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| Corresponding Author (ARITA MARINI)
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| 218 |
Computer and Communication Engineering |
ABS-782 |
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MOBILE LEARNING DEVELOPMENT WITH INTERACTIVE MULTIMEDIA CONTENT TO SUPPORT STUDENT LEARNING INDEPENDENCE K A N Imania, A Z Mutaqin, Y Purwanti, S H Bariah, I Nasrulloh
Institut Pendidikan Indonesia Garut
Abstract
Abstract. This study aims to create a development plan in the manufacture of Multimedia Learning based on Mobile Learning. This research development aims to facilitate student learning activities that are in accordance with the rules of learning and oriented to the objectives to be achieved in the learning. Multimedia-based learning based on mobile learning is intended to be accessible by students more flexibly without limited space and time, is more effective and is also expected to be more efficient in its implementation. The research method used is R & D, this development method uses a learning development model proposed by Borg and Gall, Dick & Carrey and J. Moonen. This is done because what will be developed in this study is a product design development Multimedia learning. The stages in the development of multimedia learning designs are: (1) needs analysis, (2) Production planning Design of Multimedia Learning Development, in this case using the development model of Borg and Gall, Dick & Carrey and J. Moonen (3) validation, evaluation and revision models, including: expert study and one to one evaluation (4) Implementation of the Model, carried out using experimental designs.
Keywords: Mobile Learning, Multimedia Interactive, Independence Learning
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| Corresponding Author (Kuntum An Nisa Imania Imania)
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| 219 |
Computer and Communication Engineering |
ABS-17 |
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Rapid Application Development (RAD) Model Method for creating an agricultural irrigation system based on internet of things Adimas Ketut Nalendra, M.Kom (a*) M. Mujiono, M.Kom
a) server administration and computer network, Blitar community college of Putra Sang Fajar
Jl. Dr. Sutomo No. 51 Kota Blitar
Abstract
The development of the internet of things has penetrated in several lines, including in agriculture. To respond to the development of this IoT requires rapid technological adaptation as well. To build a system quickly, one can utilize the Rapid Application Development (RAD) method. The RAD system emphasizes the cycle of fast development designed and high-quality results from other methods. The problem is when building an IoT system using the RAD method, and the accuracy rate is low. The system was built using the minimum NodeMCU system with the help of a soil moisture sensor. The use of the RAD method in building an IoT-based agricultural irrigation system gives good results in testing all functions and equipment controls. The average delay level on testing IoT devices is around 4.6 seconds, so that the RAD method can be used as a reference in the construction of an IoT-based system
Keywords: Internet of Things(IoT), RAD, agricultural, NodeMCU
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| Corresponding Author (Adimas Ketut Nalendra)
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| 220 |
Computer and Communication Engineering |
ABS-785 |
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DEVELOPMENT OF STUDENT PERFORMANCE ASSESSMENT APPLICATION IN LEARNING OF ELECTRICAL ENGINEERING AND VOCATIONAL PRACTICES Soeprijanto, Imam Arif Rahardjo, Aodah D, Rina Febriana
State University of Jakarta
Abstract
This study aims to develop student performance appraisal applications in participating in practical learning in the Field of Engineering and Vocational expertise. The research was conducted in 3 stages, the first stage was the development of student performance instruments in taking practical learning as application input. The second step is developing the Application Model. The third step empirically tests. Alication The results of further development are made to students. The results of the development of the Practice Assessment Instrument as input to the Assessment Application can be used and subsequently developed for the development of the Advanced Application
Keywords: DEVELOPMENT, PERFORMANCE, ASSESSMENT, APPLICATION, LEARNING OF ELECTRICAL ENGINEERING AND VOCATIONAL PRACTICES
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| Corresponding Author (Imam Arif Rahardjo)
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| 221 |
Computer and Communication Engineering |
ABS-22 |
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SIMULINK APPLICATION IN LEARNING Daryanto and Purwanto Gendroyono
Universitas Negeri Jakarta
Abstract
The use of Information and Communication Technology (ICT) especially the simulink application program for learning requires motivation for its users. Usefulness of the simulink application program in learning begins with the acceptance of the application program by its users. The psychological factor of the user will determine the success of the simulink application program used in learning. This study aims to investigate the effect of acceptance of the simulink application program in Learning courses in the Use of Computers in Electric Power Systems. The method used in this study is a survey method with quantitative research approaches. This research was conducted at the Electrical Engineering Education Study Program, Faculty of Engineering, Jakarta State University, with a sample of 119 students taking courses on the use of computers in the electric power system. Data analysis using path analysis with Partial Least Square (PLS) approach. The results showed that the perception of convenience, directly affected the perception of usefulness, attitudes and intentions in using the simulink application program with path coefficients sequentially of 0.581; 0.574 and 0.249; perceived usefulness and ease of using simulink application program directly influences the attitude to use simulink application program with path coefficient in a row of 0.218 and 0.574; attitude in using simulink application program directly influences the intention to use simulink application program with path coefficient of 0.581, and intention to use simulink application program directly influences the actual use of simulink application program with path coefficient of 0.491. The conclusion in this study is that the use of simulink application programs in learning courses in the use of computers in electric power systems is influenced by the ease and usefulness of the simulink application program and user behavior.
The model of the acceptance path of the simulink application program generated through this research is expected to be used in the development of learning that utilizes technology especially in the use of the Matlab simulink application program.
Keywords: acceptance of ICT, psychological, learning, Matlab
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| Corresponding Author (daryanto aiz)
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| 222 |
Computer and Communication Engineering |
ABS-23 |
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Web-based character-building model for managing school in Jakarta Nurzengky Ibrahim (a*), Arita Marini (b), Desy Safitri (a), Rosinar Siregar (b), Sri Nuraini (c), Taufik Rihatno (c), ZE. Ferdi Fauzan Putra (d)
a)Faculty of Social Science, Universitas Negeri Jakarta, Jalan Rawamangun Muka No. 1, East Jakarta, Indonesia
*nurzengkyibrahim[at]unj.ac.id
b) Faculty of Education, Universitas Negeri Jakarta, Jalan Rawamangun Muka No. 1, East Jakarta, Indonesia
c) Faculty of Sport Science, Universitas Negeri Jakarta, Jalan Rawamangun Muka No. 1, East Jakarta, Indonesia
d) Faculty of Engineering, Universitas Negeri Jakarta, Jalan Rawamangun Muka No. 1, East Jakarta, Indonesia
Abstract
The aim of this study is to develop an effective web-based character-building model for managing school in Jakarta in Indonesia. The method of Research and Development (R&D) has been conducted in this study. Development of the model of web-based character-building regarding the four aspects of integration of character values in classroom, school culture, extracurricular activities, and through community involvement. The product of this research is available at URL: https://pembangunankarakter.wixsite.com/characterbuilding. Expert validation, limited, and extensive field test result arrived at 3.65, 3.89, and 3.68 from scores ranging 1 to 4 indicating that this product was valid, practical, and effective model. Consequently, it can be stated that web-based character-building model for managing school in Jakarta in Indonesia has been effective to improve the student positive characters. In this sense, it is recommended that the model developed in the scope of the study applied for school management in Jakarta can also be implemented for managing school in other cities in Indonesia.
Keywords: web-based character-building model; school culture; extracurricular activities; community involvement
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| Corresponding Author (ARITA MARINI)
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| 223 |
Computer and Communication Engineering |
ABS-279 |
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Sosial Media to Support Financial Literacy in the capital market Mochammad Rizaldy Insan Baihaqqy, Disman, Nugraha, Maya Sari
Universitas Pendidikan Indonesia,
Jl. Dr. Setiabudi No 229, Bandung, Indonesia
Abstract
This study aims to determine the effect of social media on investor knowledge about financial literacy in the capital market. The method used is a quantitative method. Respondents in this study were 112 investors who were members of the Indonesian stock exchange which consisted of various generation groups (Gen Z, Gen Y, Gen X, and Baby Boomers). Data collection was conducted from December 2019 to January 2020. The results showed that social media had a significant influence on investors knowledge of financial literacy in the capital market. Social media content that contains more detailed, interesting and comprehensive material about investing in the capital market is needed.
Keywords: social media, financial literacy, capital market, generation groups
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| Corresponding Author (Mochammad Rizaldy Insan Baihaqqy)
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| 224 |
Computer and Communication Engineering |
ABS-1050 |
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The Application of the Cabotage Principle as a Sovereign of the Country for the Role of the Sea Transportation Sector Elfrida Ratnawati
Faculty of Law University of Trisakti Jakarta Indonesia
Abstract
The Transportation Sector is one of the sub-systems of the life system of the nation, which has a function as an element of supporting, servicing and promoting as well as a large role in community life, both in ideology, politics, economics, social, culture and defense and security, and it is highly related with the revival of the national shipping industry. To realize the things above, the Cabotage principle must be applied consistently with formulating policies and taking the necessary steps. Does the Cabotage principle have a role as the guardian of Indonesias sovereignty? What are the benefits for Indonesia when implementing the Cabotage principle? is the main problem in this writing. The method used is normative legal research, supported by secondary data and primary data and analyzed descriptively. The research results show that the application of the Cabotage principle is meaningful to the countrys sovereignty in the role of the maritime transportation sector in maintaining national security and defense, which can be mobilized if the State is in a state of danger and benefits in addition to maintaining state sovereignty from the aspect of security and defense also encourages the growth of the Indonesian economy
Keywords: Cabotage, State Sovereignty, Sea Transportation, Indonesia
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| Corresponding Author (RINI S DGM)
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| 225 |
Computer and Communication Engineering |
ABS-1059 |
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Effectiveness of Macromedia Flash Application in Understanding of Marriage Purposes for Future Bried and Groom Syaroni
UIN Sulthan Thaha Saifuddin Jambi
Abstract
This research is motivated by the increasing divorce rates in Jambi. The study aims to determine the effectiveness of the use of Macromedia Flash applications in increasing understanding of the purpose of marriage for future Married and Groom. The research method used is the experimental method. The data collection technique used was a questionnaire. Questionnaire contains the marriage law, the purpose of marriage, and things that are not allowed in family life. Data analysis techniques using simple statistical analysis (percentage). The results showed that of the 32 bride and groom couples, 83% of the bride and groom were able to understand very clearly the laws of marriage, the purpose of marriage, and things that were not permitted in family life, 11% could understand clearly, and 6% understood less clear. This study concludes that the Macromedia Flash Affective is effective in increasing understanding of the purpose of marriage for the bride and groom on the bride and grooming process in the Religious Affairs office of Kotabaru District, Jambi City.
Keywords: Effectiveness; Macromedia Flash Application; Marriage Purpose
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| Corresponding Author (Yusria M)
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| 226 |
Computer and Communication Engineering |
ABS-292 |
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Design of Interactive Multimedia Mobile Learning base on Android Operating System for Biology Subjects Jefnica Juliana Fleity Kasim (a*), Haryanto (a), Fonny Katili (b)
(a) Postgraduate School of Yogyakarta State University, Indonesia
(b) Manado State University, Indonesia
Abstract
This development discusses multimedia interactive mobile learning by using mobile-based learning. In developing for design this mobile application using the media development model by William W. Lee & Diana L. Owens (2004: 3) called ADDIE. The development phase consists of Analysis, Design, Development, Implementation, Evaluation. For appropriateness products, the product passes through the Alpha test stage which is validation conducted by the Material Expert and Media Expert, then revise the product according to the experts revision and recommendations. Furthermore, the product is implemented to 60 students of Class XI Science in Senior High School as the target user. Alpha test results show that the interactive multimedia mobile learning product is possible to use as a media learning.
Keywords: Development; Interactive; Multimedia; Mobile Learning; Biology; Motivation
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| Corresponding Author (JEFNICA JULIANA FLEITY KASIM)
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| 227 |
Computer and Communication Engineering |
ABS-810 |
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Analysis Learning Management System in Vocational Education Elly Lasmanawati, Muktiarni, Asep Maosul
Universitas Pendidikan Indonesia
Abstract
The development of e-learning is developing because of the demands of learning methods that require innovation in improving learning, so that students are not bored and not monotonous in the learning process. Therefore it is applied or the emergence of various learning systems based on e-learning which is one of the learning models that supports learning based with information technology (IT). The purpose of this study is to analyze and compare several Learning Management Systems (LMS) in the scope of vocational education. LMS is a software application for online activities, electronic learning programs (e-learning programs) and training content. With the advent of various e-learning systems one of them is LMS. Learning Management System is expected to make students more independent, creative and facilitate the implementation of learning that can be done anywhere and anytime. In addition, online learning also makes it easy to control student assignments. LMS has the scope of administration, delivery of material, assessment, monitoring, and communication. Materials in pedagogic and professional competencies, which are made with multimedia packaging (text, animation, video, sound) in the LMS will accelerate (accelerate) mastery of science and technology.
Keywords: LMS, E-Learning, Information Technology
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| Corresponding Author (Elly Lasmanawati)
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| 228 |
Computer and Communication Engineering |
ABS-812 |
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ZOOM CLOUD MEETING AS A SYNCRONUS LEARNING APPLICATION, AS A EFFORTS TO MITIGATE DISASTER OF CORONA COVID-19 VIRUS DISEASE IN UNIVERSITY. Diat Nurhidayat, Prasetyo Wibowo Yunanto, Yuliatri Sastrawijaya
Faculty Of Engineering, Universitas Negeri Jakarta
Abstract
This research was made aiming to implement learning media based on Virtual Classes through e-Learning by using the Synchronous Learning method at the Faculty of Engineering, State University of Jakarta. The research target to be achieved is an additional virtual media-based learning that is interesting and easy to use so that it can increase the interest in learning and student achievement in learning at the Faculty of Engineering, Jakarta State University in an effort to mitigate the disaster of the Corona Covid-19 disease. This research will discuss how to design and develop learning media based on Virtual Classes through e-Learning in learning among students of the Faculty of Engineering with the Synchronous Learning method. Virtual classroom learning is defined as a method of learning and teaching, which includes the presentation of material, graphics, simulations, evaluations, and feedback as outlined in the form of interactive learning multimedia that uses electronic media (connected to an Internet connection) to deliver material and guidance based on Virtual using the Zoom Virtual Meeting application.
The advantages of Zoom Virtual Meeting are high mobility, low price and more interactivity (between users / students, users / students with programs and users / students with other resource persons / accompanying lecturers). As a solution to develop the capabilities of Virtual Technology, learning methods are developed as a technique for delivering learning through Virtual using the Virtual Class Learning method. Virtual Class Learning applications must be designed more effectively, efficiently and optimally compared to applications designed for E-learning.
Keywords: ZOOM, Virtual Class, Synchronous Learning, COVID-19
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| Corresponding Author (Diat Nurhidayat)
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| 229 |
Computer and Communication Engineering |
ABS-1071 |
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Implementation of Moodle e-learning in Mathematics Erdawaty Kamaruddin*, Erwin Sulaeman, Liza Nurita, and Lisa Dwi Ningtyas
Faculty of Engineering, Universitas Negeri Jakarta, Indonesia
*erda_kamaruddin[at]unj.ac.id
Abstract
The rapid development of science and technology provides opportunities for computer experts to create attractive, interactive application programs. As the 2013 curriculum takes effect on the characteristics of student-centered learning, various electronic learning media have developed to improve the quality of education. One of the interactive media produced is e-learning based on Moodle for Mathematics. Moodle is a learning management system that is designed using web-based applications and provides online learning services. Moodle is equipped with three main elements in the learning process, there are users like teachers, users as students, and the subject matter. Together Moodle can be designed distance education and a modern and productive learning environment. Moodle can build students creativity in doing problem-solving, including in solving mathematical problems. This will create HOTS for students. Based on these assumptions, it is necessary to conduct a study regarding the implementation of Moodle e-learning in Mathematics. The purpose of this study is to apply Moodle e-learning to the material of linear equations. This research is Research and Development. The results showed that Moodle could improve students high-level thinking skills in solving mathematical problems. In conclusion, the development of Moodle e-learning can improve mathematics learning outcomes.
Keywords: moodle, problem-solving, Higher Order Thinking Skills.
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| Corresponding Author (Ir. Dra. Erdawaty Kamaruddin, M.Pd.)
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| 230 |
Computer and Communication Engineering |
ABS-1072 |
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Corrugated Circular Microstrip antenna for LTE and 5G Applications Nurhayati Nurhayati(a*), Achmad Imam Agung(b),Paulen aulia lutfia(c)
(a) Departement of Electrical Engineering
Faculty of Engineering
Universitas Negeri Surabaya
(b) Departement of Electrical Engineering
Faculty of Engineering
Universitas Negeri Surabaya
Abstract
Multiband corrugated circular microstrip antenna is purposed for LTE and 5G applications. The antenna is designed of 150x150x1.6 mm3 with loop feeding to reach higher bandwidth. The corrugated structure is added to advance the multiband frequency and gain performance. Variation of the structure of the Circular Microstrip Antenna (CMA) patch is analyzed. The slit, loop feeding, ring slot and corrugated is simulated to get the performance of return loss and radiation pattern. Impedance bandwidth in more than nine band of frequency is achieved by corrugation structure. The antenna can provides 11 dBi of directivity. Some type of this antenna can cover LTE in the middle/high band of frequency in multiband frequency.
Keywords: antenna,corrugated,LTE,5G, multiband,radiation pattern
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| Corresponding Author (Nurhayati Nurhayati)
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| 231 |
Computer and Communication Engineering |
ABS-1078 |
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The implication of Android-based mobile learning on housekeeping subject Uswatun Hasanah, Shinta Doriza*, Rizki Rahmadhani
Universitas Negeri Jakarta
Abstract
The purpose of the study was to increase knowledge about the term housekeeping through Android-based learning media for vocational students in the Hospitality Accommodation Department. This type of research is quantitative with a true experiment approach and research design pre-test post-test control group design. This research uses an assessment of expert judgment and a sample size of 15 students for the experimental class and 15 students for the control class. The prerequisite test in this study uses the normality test and the homogeneity test. The calculation results show that the data are typically distributed, homogeneous. Hypothesis testing using the independent t-test, at a significance level of 5% obtained tcount> ttable of 3.759> 1.699, shows that an increase in terms knowledge in the field of housekeeping before using mobile learning media and after using mobile learning media.
Keywords: android-based, mobile learning, terms of housekeeping
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| Corresponding Author (Shinta Doriza)
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| 232 |
Computer and Communication Engineering |
ABS-569 |
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Mobile Games Adoption: An Extension of Technology Acceptance Model and Theory of Reasoned Action Iwan Mulyawan (a), Wahyu Rafdinal (b*)
a) Politeknik Negeri Bandung, Jl. Gegerkalong Hilir, Ciwaruga, Kec. Parongpong, Kabupaten Bandung Barat, Jawa Barat 40559
b) Politeknik Negeri Bandung, Jl. Gegerkalong Hilir, Ciwaruga, Kec. Parongpong, Kabupaten Bandung Barat, Jawa Barat 40559
wahyu.rafdinal[at]polban.ac.id
Abstract
This study aims to analyze the effect of game features and trust on the intention to play mobile games, which are based on the technology acceptance model and theory of reasoned action. Respondents in this study are mobile game players in Indonesia with 408 respondents. The analysis technique used is PLS-SEM. The results showed that game features, attitude, and subjective norms are the significant determinants of intention to play mobile games. Attitude toward playing online games is influenced by game features, perceived usefulness, and trust. Perceived ease of use does not have a significant effect on attitude. This study has implications, to increase the intention to play mobile games requires a positive attitude towards mobile games and requires social support. The attitude of playing mobile games is more influenced by game features and trust. Game developers, game designers, and game companies must make quality game features. This study bridges the gap in the mobile game adoption literature by explaining how the relationship between game features and trust, that will drive the intention to play mobile games, which based on technology acceptance model and theory of reasoned action to obtain a more comprehensive explanation of mobile game adoption.
Keywords: game features, trust, technology acceptance model, theory of reasoned action, mobile game adoption
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| Corresponding Author (Iwan Mulyawan)
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| 233 |
Computer and Communication Engineering |
ABS-319 |
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Computer-Based Art in Folklore Illustration: Development of Mixed Media Digital Painting in Education Context E Sugiarto (a*), DW Kurniawati (b), M Febriani (c), A Fiyanto (d), RA Imawati (e), D Supriadi (f)
a) Department of Visual Art Education, Universitas Negeri Semarang, Indonesia,
*ekosugiarto[at]mail.unnes.ac.id
b) Department of Visual Art Education, Universitas Negeri Semarang, Indonesia
c) Department of Indonesian Language and Literature, Universitas Negeri Semarang, Indonesia
d) Department of Fine Art, Universitas Negeri Semarang, Indonesia
e) Department of Visual Art Education, Universitas Negeri Semarang, Indonesia
f) Department of Javanese Language and Literature, Universitas Negeri Semarang, Indonesia
Abstract
Computer-based art has recently played a pivotal role in the artistic process of producing digital versions of visual illustration. One of them is the digital painting trends which becomes a new phenomenon in art practice in Indonesia, a transformation between engineering, aesthetics, and culture. This study aims to develop the creative process in mixed media digital painting in the project of folklore visualization as a computer-based art practice. This study employed a research and development design which was carried out by following steps: (a) defining, (b) designing, (c) developing and (d) validating. Trial of development results (mixed media of digital painting) were carried out to art students in the visual arts department of the Faculty of Languages and Arts, Semarang State University who were working on art projects within the scope of folklore illustration. The results of the study showed that the development of mix media digital painting was conducted by using software that is applicable to combine graphic design of bitmap and vector graphics, namely Corel Draw X7 and Adobe Photoshop CS6. The combination between bitmap and vector graphics in folklore illustration project can improve shape variation and artistic effect in digital painting.
Keywords: Art, Digital Painting, Education, Folklore, Illustration
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| Corresponding Author (Eko Sugiarto)
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| 234 |
Computer and Communication Engineering |
ABS-1089 |
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The Influence of Creative Infographic Media-Based Cooperative Learning Innovation and Learning Motivation Against Understanding of PAI Student Lecture Materials Mashudi
Institut Agama Islam Jember (IAIN Jember)
Abstract
The purpose of this study was to determine the level of understanding of PAI students in making infographic presentation slides by applying cooperative learning innovation strategies and combining learning motivation theories. The method used is quasi experiment in 4 classes with 120 students. The results obtained are, first, the presentation slides are easily understood by all students, but the graphical appearance does not seem significant. Second, students can make presentation slides graphically motivated by the needs of the slides
Keywords: Innovation, strategy learning
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| Corresponding Author (Mashudi Mashudi)
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| 235 |
Computer and Communication Engineering |
ABS-1096 |
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Developing Web-based Character Value Integration in School Culture Sri Nuraini (a*), Arita Marini (b), Desy Safitri (c), Rosinar Siregar (b),Taufik Rihatno (a), Waluyo Hadi (a), ZE Ferdi Fauzan Putra (d)
a) Faculty of Sport Science, Universitas Negeri Jakarta, Jalan Rawamangun Muka No: 1, Jakarta Timur, DKI Jakarta, Indonesia
*srinuraini[at]unj.ac.id
b) Faculty of Education, Universitas Negeri Jakarta, Jalan Rawamangun Muka No: 1, Jakarta Timur, DKI Jakarta, Indonesia
c) Faculty of Social Science, Universitas Negeri Jakarta, Jalan Rawamangun Muka No: 1, Jakarta Timur, DKI Jakarta, Indonesia
d) Faculty of Engineering, Universitas Negeri Jakarta, Jalan Rawamangun Muka No: 1, Jakarta Timur, DKI Jakarta, Indonesia
Abstract
This study aims at developing web-based character value integration in school culture for elementary school students in Jakarta in Indonesia. The research method used is Research and Development. The research product of web-based character value integration in school culture built with wix.com consist of home, introduction, concept, application of character value integration in school culture at elementary school, video, and contact pages. The result of validation of expert, limited, and extensive field test related to usage of web-based character value integration in school culture including organization, content utility, navigation, graphical representation, purpose, simplicity, credibility, consistency, accuracy, loading speed, security, interactive, strong user control capabilites, readability, efficiency, scannability, and learnability attained 3.78, 3.82, and 3.85 from maximum score 4 pointing out that this product has already been valid, practical, and effective. This study comes to the conclusion that web-based character value integration in school culture is effective to be implemented at elementary schools in Jakarta in Indonesia.
Keywords: Web; Character value integration; School culture
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| Corresponding Author (ARITA MARINI)
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| 236 |
Computer and Communication Engineering |
ABS-73 |
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Optimization food-ingredients for coronary heart disease using Variable Neighborhood Search Kridho Cokro Bagaskoro (a*), Silvester Dian Handy Permana (b), Yaddarabullah (a)
Program Studi Teknik Informatika, Universitas Trilogi
Jl.TMP Kalibata no.1, Jakarta 12760, Indonesia
kridhobagaskoro[at]trilogi.ac.id
Abstract
Heart disease is a disease that occurs due to blocked arteries, due to excessive food consumption. In regulating the diet for heart disease sufferers, it is necessary to have a heart diet, to compose heart food diets to be difficult because it is different from other diets, where in the heart diet the amount of protein and fat needs to be reduced. At the same time the cost of food composition for the heart diet is low for the economy. These problems can be done using Variable Neighborhood Search, where Variable Neighborhood Search is able to provide better fitness value solutions. Variable Neighborhood Search has 3 stages, in solving this problem starting from the random representation of solutions, shaking, local search. The results of using the Variable Neighborhood Search method are able to provide food composition recommendations for patients with heart disease with a more varied food composition and a predetermined minimum price
Keywords: Variable Neighborhood Search, Optimization
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| Corresponding Author (Kridho Cokro Bagaskoro)
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| 237 |
Computer and Communication Engineering |
ABS-332 |
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Developing Hybrid Learning Models Platform Based on User Experience Trisni Handayani, Jeane Kalengkongan, Arita Marini, M S Sumantri
Universitas Muhammadiyah Prof Dr Hamka
Abstract
Abstract: This study aims to develop a hybrid learning model on the brightspace platform to be more user friendly.The hybrid learning model is one of the sophistication of internet-based technology that is a trend today and will be sustainable in the future. Almost every activity requires digital skills. Hybrid learning activities that can be used to discuss using online forum features. However, there is still a lack of hybrid learning models that lack interaction between instructors and students who use social aspects. This expertise arises in the brightspace platform that is used in the hybrid learning activities, therefore, it requires the development of communication features that exist in the activities and resources in the brightspace SPADA application in the form of video conferencing features for instructors and participants. The method in this research is research and development (R&D). Based on the application development offered, the video conferencing feature can answer the problems that have been discussed in the use of the brightpace platform from user experience
Keywords: hybrid learning,platform,communication,user experience
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| Corresponding Author (Trisni Handayani)
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| 238 |
Computer and Communication Engineering |
ABS-845 |
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E-Government Global Trends and Future Perspective in Indonesia Bambang Tri Atmojo (a*) Nurul Retno Nurwulan (b)
a) Sampoerna University
South Jakarta
b) Sampoerna University
South Jakarta
Abstract
Abstract. E government has been the global trend in the world. Many countries around the world has implemented E-government since it is believed could give substantial benefits to citizens, businesses, and governments. The aim of e-government is to support modernization of public sector enabling its transparency and effectiveness. With regard to these significant outcomes, e-government could streamline economic and social development of a nation, including Indonesia. The aim of this study was to review literatures on e-government implementation and its future perspective in Indonesia. There were 110 papers reviewed, and 30 papers met the inclusion criteria. The inclusion criteria were: e-government trend around the world; application of e-government in Indonesia; e-government in developing countries and/ or developed countries the factors affecting the implementation of e-government; the impact of e-government to the growth of a country. In conclusion, this review revealed some critical factors that could affect the implementation of e-government in Indonesia. In addition to that, e-government has potential to increase transparency, citizen engagement, and GDP growth in Indonesia.
Keywords: e-Government; GDP growth; Transparency; Citizen Engagement
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| Corresponding Author (Bambang Tri Atmojo)
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| 239 |
Computer and Communication Engineering |
ABS-1104 |
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Mobile Web Model on the basis of Character Building for Elementary School Students in Jakarta in Indonesia Taufik Rihatno (a*), Arita Marini (b), Desy Safitri (c), Sri Nuraini (a), Umasih (c), Herlina (b), Sutrisno (b), ZE Ferdi Fauzan Putra (d)
a) Faculty of Sport Science, Universitas Negeri Jakarta, Jalan Rawamangun Muka No: 1, Jakarta Timur, DKI Jakarta, Indonesia
*trihatno[at]unj.ac.id
b) Faculty of Education, Universitas Negeri Jakarta, Jalan Rawamangun Muka No: 1, Jakarta Timur, DKI Jakarta, Indonesia
c)Faculty of Social Science, Universitas Negeri Jakarta, Jalan Rawamangun Muka No: 1, Jakarta Timur, DKI Jakarta, Indonesia
d) Faculty of Engineering, Universitas Negeri Jakarta, Jalan Rawamangun Muka No: 1, Jakarta Timur, DKI Jakarta, Indonesia
Abstract
The aim of this research is to develop mobile web model on the basis of character building in the classroom for elementary school students in Jakarta in Indonesia. The method of this research is Research and Development. The research product of mobile web model on the basis of character building in the classroom for elementary school students in Jakarta in Indonesia was developed using 8b website builder with URL http://8b.com. The result of validation of expert, limited, and extensive field test related to content utility, navigation, simplicity, loading speed, security, interactive, efficiency, and learnability reached 3.69, 3.75, and 3.73 from maximum score 4 showing that this product has already been valid, practical, and effective. The conclusion of this research is that mobile web model on the basis of character building in the classroom developed in this research is practical and effective to be implemented for elementary school students in Jakarta in Indonesia.
Keywords: Mobile web model; character building; 8b website builder
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| Corresponding Author (ARITA MARINI)
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| 240 |
Computer and Communication Engineering |
ABS-1109 |
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AMBU-LINE: Health service innovation to reduce mortality risk Galih Setia Adi (a), Anna Irwanti (b), Nuphanudin (c*), Muhammad Rais Prasetyo (d), Rizqi Akhlaqul Karimah (e), Heri Purwanto (f)
a, b, d, e) Universitas Kusuma Husada, Surakarta
c) Universitas Pendidikan Indonesia, Bandung
* nuphanudiniljas[at]upi.edu
f) Universitas Pendidikan Indonesia
Abstract
Ambu-Line (integrated online ambulance) is an innovative work in the form of smartphone-based applications by utilizing Information and Communication Technology. This innovation integrates patients with ambulances in providers of health care facilities (hospitals, health centers, clinics) and the police. Ambu-Line is inspired by online motorcycle taxi applications such as Go-Jek, Grab, and so forth. This program is based on the increasing number of smartphones and the increasing number of ambulances in Indonesia.
The purpose of this program is to increase the time of rapid response to the conditions of the community who need help in emergencies. In addition, in order to achieve the degree of public health that satisfies expectations (consumer satisfaction) through excellent service by health service providers. This Ambu-Line can be replicated by all health facility providers in Indonesia, the police, and all Indonesian people who can easily be downloaded through Playstore and App Store on Android and IOS phones.
Keywords: digital transformation, ambu-line, excellent services
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| Corresponding Author (Nuphanudin Nuphanudin)
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